Born in New Jersey, I did my undergrad at Carnegie Mellon University in 2013 before pursuing a graduate degree at the Master of Human Computer Interaction + Design at the University of Washington. With a love for programming and 3D art, my heart is in creative technology, whether it's coding with an Arduino, user testing on a prototype made from cardboard, or modeling a 3D environment in VR.
I want to create meaningful experiences with our environments and each other, outside the confines of a 2D screen. From New York City to Pittsburgh to Seattle, I've worked in cross-disciplinary teams and led efforts to delve into complex problems which blur the line between the digital and the physical. I want to help brainstorm the interactive systems of tomorrow.
A rogue-like dungeon crawler video game by Supergiant Games. It's a challenging game, but every run makes me feel like I'm getting better and better. Plus with an amazing aesthetic and killer soundtrack, how can you go wrong? I'm learning so much about Greek mythology!